In Civilization 5, Japan belongs to a group you don’t want to be neighbor with. Like the Assyria, the Huns, and the Zulu, the empire from the East is classified as one of the ‘warmonger’ civs–or, the aggressive ones–with the main objective of clearing its vicinity to gain points and win the game.
That said, in Civilization 6, it is possible that the developers in Firaxis are tweaking something a bit for the fans of the land of the rising sun.
Now with the leader Hojo Tokimune, written as Hōjō Tokimune of the Hōjō clan, Japan may go through metamorphosis in the upcoming game, from a war-focused, to a defense-focused civ choice for players, with a unique building that will let players win the game either through technological or cultural victory, and military units that work better for city and continental defense.
In a video uploaded to YouTube last week, which I embedded below, Firaxis uncloaked the new Japanese empire with Tokimune alongside the civilization’s unique unit, building, and abilities.
The Japan empire’s unique ability–or, in this case, its ‘special ability’–is called Meiji Restoration, and it will allow players get bonuses when building city districts next to each other. In other words, it will push players to create an empire with cities “squeezed in a small land,” instead of–compared to other civs–building the districts a tile or two away from the main city tile, or each other.
In the video, Firaxis has shown that a holy site district built next to the cultural district, the military district, and the city tile itself, will give the player +6 faith (points for the religion), compared to building it next to a single district, and the city itself, with only +2 faith.
Another ability only for the Japanese empire is called Divine Wind, and it gives bonus points for Japan land units when fighting next to the coast. Meanwhile, with the same ability, the civ’s water units gain bonus combat points when fighting enemy ships on ‘shallow’ sea tiles, or the water tiles next to the land.
Samurai is back, and it is bringing the unique ability of Japan in Civilization 5 with it to Civ 6. This unit won’t lose combat strength when damaged, thus giving Tokimune a much-needed advantage when fighting a swarm of invading enemy units.
In Civilization 5, Samurai replaces the Long-swordsman, and it requires Iron. In the next iteration of the game, however, it is possible that Samurai is an ‘extra’ unit for Japan.
“Japan can build the Samurai in addition to other military units,” the company said in the video, with no clear indication whether it is a replacement unit for a vanilla unit, or not.
This is perhaps the highlight of the new Japanese empire in Civilization 6: the electronics factory. Inspired by real-life Japan, it is a unique building only for the said civ, and it replaces the vanilla factory for the industrial district.
Unlike the vanilla, says Firaxis, electronics factory brings bonus production as well as culture to nearby cities. It means players who will pick Japan may end up building the industrial district in between two cities that are close to each other.